Your classroom is where students learn and grow as a community. These 14 classroom games help them work better together and support one another – all while having fun.
What’s Coming Up
- How Simple Classroom Games Build Community
- 14 Fun Classroom Games to Play with Your Students
- How to Choose the Right Games for Your Classroom
- Embracing Games at School
- Frequently Asked Questions
- Further Reading
How Simple Classroom Games Build Community
Research from the Collaborative for Academic, Social, and Emotional Learning (CASEL) shows that students in classrooms with strong social-emotional learning programs demonstrate an 11-percentile-point gain in academic achievement compared to peers in classrooms without such programs.
In simple terms, this means that when schools teach kids not just academic subjects (like math or reading) but also things like managing emotions, getting along with others, and making good decisions – those students tend to do better in school overall.
But the benefits of building a sense of community in the classroom extend beyond test scores. These activities help students:
- Build psychological safety
- Develop collaboration skills
- Create inclusive environments
- Strengthen problem-solving abilities
- Encourage empathy and understanding
When students play interactive games that promote connection and teamwork, they begin to feel safe, valued, and supported in their classroom community. That sense of belonging encourages them to participate more actively, take academic risks, and practice the social skills they’ll carry into the rest of their lives.
The challenge for teachers is finding simple, adaptable games that fit within limited class time, work for diverse student groups, and build genuine community rather than just fill time.
The 14 activities in this article are designed to do exactly that – showing how small, purposeful games can create stronger classroom communities.
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14 Fun Classroom Games to Play with Your Students
The following activities address different aspects of the classroom community – from helping students find common ground to developing their communication skills and collaborative problem-solving abilities.
Most can be completed in 15-30 minutes or less, making them flexible enough to use as class openers, energizers between lessons, or regular rituals throughout the school year. Choose activities based on your students’ evolving needs and the specific dynamics you want to strengthen in your classroom.
1. Human Bingo
Materials needed: Bingo cards with different student characteristics, pens
Time required: 10 minutes
Instructions:
- Create bingo cards with different fun facts or experiences in each square, for example: “Has a pet,” “Plays an instrument,” “Speaks more than one language,” “Has lived in another state.”
- Students circulate finding classmates who match each description.
- When someone matches, they sign that square.
- The challenge is to see how many different squares each student can fill in 10 minutes by connecting with as many classmates as possible.
- Gather as a class and have students share the most surprising connections they discovered or what they learned about a classmate.
Expected outcome: Students discover unexpected commonalities with classmates they might not naturally interact with. This activity works especially well during the first weeks of school though you can adapt it throughout the year with new categories.
2. Speed Sorting
Materials needed: None
Time required: 7-10 minutes
Instructions:
- Call out a category: “Sort yourselves by how far you live from school” or “by birth month.”
- Students must arrange themselves in the correct order as quickly as possible without your help.
- Time each round.
- Increase difficulty with abstract categories: “Sort by how adventurous you are” or “by how much you prefer planning versus spontaneity.”
- For these abstract categories, students must justify their placement when classmates challenge them.
- Celebrate both speed and creative self-awareness.
- For added difficulty, challenge the students to organize themselves using only non-verbal communication.
Expected outcome: Gets students moving and laughing as they discover surprising things about classmates. More abstract topics spark interesting conversations about self-perception and create natural icebreakers.
3. Category Corners
Materials needed: None
Time required: 8-10 minutes
Instructions:
- Designate each classroom corner with a different option, relevant to your prompt.
- Call out a prompt that gives students an opportunity to choose between four options. For example, “Pick your perfect weekend: Beach, Mountains, City, or Staycation.”
- Students move to their chosen corner.
- Give 60 seconds for the group in each corner to discuss why they chose that option.
- One volunteer from each group shares the best reason their group came up with.
- Do 4-6 rounds with different prompts.
- Consider including prompts relevant to your content, such as “Which scientific field would you want to study: Biology, Chemistry, Physics, or Earth Science?”
Expected outcome: Students take a position on topics, creating visible diversity of opinion. Movement energizes the class while low-stakes choices make participation easy and fun.
4. Paper Chain Challenge
Materials needed: Construction paper strips, tape or staplers
Time required: 15-20 minutes
Instructions:
- Divide the class into teams of 4-5 students.
- Each team receives equal materials to create a paper chain.
- Students should write one fact about a team member on each link in the chain before connecting it to the others.
- Teams have 10 minutes to create the longest possible chain.
- Facts can be favorites, experiences, talents, or goals. The only rule is that they must be specific and true.
- Have the class vote on which chain wins based on length and the creativity of the facts.
- Display the chains in the classroom as visual representations of how students connect with each other.
Expected outcome: Combines a simple construction challenge with personal sharing. Students learn about each other while creating something tangible.
5. Balloon Keep-Up Challenge
Materials needed: Balloons (one per team + backups), timer
Time required: 15 minutes
Instructions:
- Divide the class into teams of 5-7 students, with each team standing in a circle.
- Each team gets one balloon to keep in the air using only gentle taps – no catching or holding. They will do this during multiple rounds, each with a distinct challenge:
- Round 1: Teams see how long they can keep the balloon up. Time each team.
- Round 2: Add a constraint. For example, students must call out their own name before hitting the balloon.
- Round 3: Each person must hit the balloon at least once before anyone can hit it twice.
- Round 4: Teams create their own creative rules and demonstrate.
- Discuss which rounds were easiest/hardest and what strategies helped.
Expected outcome: Requires coordination, communication, and awareness of classmates’ positions. Physical activity releases energy while the low-stakes nature encourages laughter when balloons inevitably fall (or pop).
6. Escape the Web
Materials needed: Tape, string, or rope to create a “web”
Time required: 25 minutes
Instructions:
- Create a web by taping string across a doorway at various heights, leaving openings of different sizes. Consider using a double wide door.
- The class must get everyone through the web to the other side.
- The class can use each opening only once.
- If anyone makes a string fall, the whole team starts over.
- Students on both sides of the web can help guide teammates through.
Expected outcome: Forces strategic thinking and requires trust as students physically assist each other. Builds inclusive thinking as the team must account for all members’ needs.
For more extensive problem-solving challenges, explore 9 Problem-Solving Activities to Try With Your Team at Work, many of which adapt well for classroom use.
7. Trust Walk
Materials needed: Blindfolds, space with simple obstacles
Time required: 20 minutes
Instructions:
- Set up a simple obstacle course in the classroom or outdoors, using only materials and objects immediately available.
- Pair students, ideally pairing people who don’t normally interact.
- One partner wears a blindfold, the other guides using only verbal instructions.
- The guide will assist their partner through the obstacle course.
- Partners switch roles.
- Debrief with the students. What made them feel safe? What was challenging about trusting the other person or being trusted to guide them?
Expected outcome: Creates vulnerability that builds trust when handled respectfully. Students learn to give clear instructions and develop empathy for classmates who may need support.
Note: It’s important to make this team-building activity optional. Some students may not be comfortable with blindfolds due to anxiety or past trauma.
8. Strength Spotter
Materials needed: Index cards, pens
Time required: 20 minutes to start the activity, one week to do the activity, 20 minutes for reflection
Instructions:
- Each student writes their name on an index card.
- Collect and redistribute cards randomly – students should receive someone else’s name.
- Students have one week to observe their assigned person, looking for specific strengths. Is the other person good at including others? Are they creative problem-solvers? Do they stay calm under pressure?
- Throughout the week, students should write specific observations with examples on the card.
- After one week, collect the cards. Verify that they all contain positive and respectful observations.
- Return the cards to their owners.
- Invite volunteers to share comments they received that surprised or moved them.
Expected outcome: Builds observation skills and helps students learn to notice positive qualities in others. The week-long timeframe means students receive thoughtful, specific feedback rather than quick surface observations.
Note: If someone includes negative observations on a card, privately speak to the person who made them. Use this as a teaching opportunity and help them update their observations for more positive ones before turning the card back to its owner and completing the activity.
9. Back-to-Back Drawing
Materials needed: Paper, drawing implements, simple images
Time required: 15 minutes
Instructions:
- Pair students and have them sit back-to-back.
- One student receives a simple image or shape design.
- Without showing the image, they must describe it so their partner can draw it.
- The describer cannot see what their partner is drawing.
- After five minutes, partners compare the original image to the drawing.
- Switch roles and provide the new describer with a new image.
- Explore what descriptive language prompted which drawings and why the students ended up drawing what they did.
Expected outcome: Reveals how easy it is to miscommunicate and teaches precise language use. Students also practice asking clarifying questions, and have fun drawing.
10. Telephone Chain
Materials needed: None
Time required: 10 minutes
Instructions:
- Divide the class into teams of 8-10 students, with each team standing in a line.
- Whisper a moderately complex message to the first person in each line.
- They whisper it to the next person, who passes it along, until the message arrives at the last person.
- The last person says the message aloud.
- Reveal the original message and discuss how information changed.
Expected outcome: Demonstrates how information degrades through multiple handoffs. This is directly relevant for combating gossip, facilitating productive work on group projects, and understanding why direct communication matters. It’s also likely to get everyone laughing, which builds community.
11. Group Juggle
Materials needed: 3-5 soft balls or bean bags
Time required: 15-20 minutes
Instructions:
- Students stand in a circle.
- One person starts by making eye contact with someone and saying their name before tossing them the ball (or bean bag).
- That person does the same with someone new until everyone has caught the ball once.
- The last person throws back to the first person, establishing a pattern.
- Repeat the exact same pattern until it’s smooth.
- Add a second ball following the same pattern.
- Keep adding balls to increase difficulty.
Expected outcome: Requires focus, clear communication, and supporting each other, even when mistakes happen. Shows how systems can break down under pressure and how students can help each other recover.
To dive deeper into developing this type of skill set, see 15 Team-Building Activities for Communication Skills. Many of these workplace activities can be adapted for the classroom.
12. What If? Scenarios
Materials needed: 10 scenario cards prepared in advance
Time required: 40 minutes
Instructions:
- Divide the class into small groups.
- Each group draws a “What If?” scenario card with questions such as: “What if homework didn’t exist?” “What if school started at noon?” “What if every student could design one class?”
- Groups have eight minutes to brainstorm creative solutions or explore implications.
- They then have 10 minutes to create a one-minute presentation explaining their scenario using any format: skit, debate, newscast, song, or poster.
- Each group presents to the class.
- The class votes presentations as most creative, most realistic, and most entertaining.
Expected outcome: Encourages imaginative thinking while developing presentation skills. Students laugh at each other’s creative interpretations while building public speaking confidence.
13. Collaborative Doodle Chain
Materials needed: Large paper, colored markers
Time required: 40-60 minutes
Instructions:
- Tape large paper around the room at different stations.
- Divide the class into groups of 4-5 students. Each group will start the activity at a different station.
- The students at each station will take turns starting a simple doodle on the paper.
- After two minutes, groups rotate clockwise to the next station.
- At each new station, groups build on what previous groups have doodled.
- After each group has rotated through all the stations, they should end up back at their starting station.
- Have each group present the final drawing at their station. Encourage students to discuss their contributions to each one.
- Display the finished collaborative art in the classroom.
Expected outcome: The constraint of building on others’ work levels the playing field where some students might have more skills than others. Students laugh at unexpected transformations and learn to appreciate diverse creative contributions. Creates permanent visual reminders of collaboration.
14. Mystery Bag Collaboration
Materials needed: Paper bags, random craft supplies
Time required: 30 minutes
Instructions:
- Divide the class into small groups of 3-5 students.
- Each group receives a bag of random craft supplies (pipe cleaners, rubber bands, straws, paper clips, etc.). No two bags are identical.
- Groups must create something useful for the classroom using only their materials.
- The creation must involve a contribution from every team member.
- Groups present their creations and explain each person’s role.
Expected outcome: Forces creative problem-solving while ensuring inclusive participation. Students learn to use their different strengths. Some students excel at ideas, others at execution, still others at explaining the final product.
How to Choose the Right Games for Your Classroom
Not every activity works for every classroom. Consider these factors when selecting team-building activities.
Student Age and Developmental Level
Elementary students need shorter activities with clear structures and immediate payoffs. Middle schoolers benefit from activities that acknowledge their growing independence while providing safety. High school students respond to activities that feel authentic and build real-world skills.
Class Size and Physical Space
A cramped classroom requires different activities than a room with open floor space. Large classes need activities that keep everyone engaged simultaneously rather than watching from the sidelines.
Current Classroom Dynamics
New classes need icebreaker-style activities that help students learn names and find initial connections. Established groups benefit from deeper activities that challenge existing social patterns and build new bridges.
Available Time
Some activities work as five-minute energizers between lessons. Others require a full class period to create meaningful impact.
Specific Challenges You Want to Address
Is your class struggling with cliques that exclude certain students? Do you need to build trust after conflict? Are students reluctant to work with unfamiliar peers? Target activities to your classroom’s specific needs.
Personality Preferences
Consider which activities align with your natural teaching style and personality type, but also challenge yourself to vary your approach. Using different types of activities ensures you’re reaching students with diverse learning styles, not just those whose preferences mirror your own.
Embracing Games at School
If you want to use fun classroom games to build a lasting sense of community among your students, they can’t be random one-off events. They need to be a consistent part of your routine.
Start small with one regular five-minute activity. Try “Speed Sorting” every Monday or “Category Corners” on Friday to recap the week. As students grow comfortable with regular classroom games, gradually introduce longer activities.
You might also want to consider creating a classroom corner for displaying photos, paper chains, collaborative art, and student reflections from these games. This visible record reinforces the message that community building isn’t separate from “real” learning – it is real learning.
And remember – the community you build through these games and activities creates the foundation for everything else academically. When students feel safe, connected, and valued in the classroom, they’re ready to take the risks that learning requires.
Frequently Asked Questions
What games can you play in a classroom?
You can play a wide variety of games in the classroom, from quick icebreakers like “Human Bingo” to collaborative challenges like “Mystery Bag Collaboration”. The best classroom games help students connect with each other, practice communication skills, solve problems together, and build trust – all while fitting within your available class time and physical space.
How often should I do classroom games with students?
Incorporate classroom games at least once a week, making them a regular part of your routine. Plan longer activities monthly or at natural transition points throughout the school year or when group dynamics need attention.
How do I handle students who refuse to participate in classroom games?
Never force participation – offer alternative roles like observer, timekeeper, or materials manager instead. Many reluctant students join after watching their peers, but if resistance continues, have a private conversation to understand their concerns.
Do these activities work for high school students?
Absolutely. High school students often benefit from classroom games and skill-building activities focused on developing communication, coordination, and creative thinking. You can frame these as college and career preparation. If they show resistance, keep in mind that teen skepticism often masks insecurity – once they feel safe, most students appreciate structured ways to connect with peers.